Skip to content
← All work

01 · Case study · Healthcare

Telehealth Application — Video Call Function

AI-integrated telehealth: solving healthcare issues through one-to-one doctor–patient interaction.

A team project designing a telehealth application where patients aged 40–70 can book, call, and talk with a doctor one-to-one — from finding the right help to getting a clear result.

Role
Research, Ideation, IA, Wireframes, Design System, Prototype, Usability Testing, Iteration
Duration
3 months
Project type
Physical + Digital Product
Users
Patients aged 40–70 at home, on laptop, mobile & tablet
Status
In Development
Telehealth Application — Video Call Function key interface

Outcome summary

A telehealth application that makes doctor–patient interaction easy: booking, live one-to-one video calls, chat and follow-up in one place — with AI-agent features planned so patients can get answers even when a doctor isn't available. Currently in development.

02

Problem context

During pandemic times, one-to-one health interaction broke down. Patients — especially the 40–70 age group — couldn't get proper medication guidance or results remotely, feared wrong information, and got stuck trying to interact with a doctor during a live session.

03

Research insight

The main journey: a patient with a health issue finds the right doctor, interacts one-to-one, gets an explanation, and receives a result. Top tasks are interacting with the doctor, understanding the explanation, and finding the right solution. The friction was the live-session interaction itself — so I simplified it until the interaction felt easy.

04

History

The project started with no problem statement at all — I had no idea what to do. The trigger was the pandemic: interaction between doctors and patients had broken down, and one-to-one health issues still needed solving remotely. Finding that problem — interaction in pandemic time — became the turning point.

  • — Who was affected: the 40–70 age group
  • — Why it mattered: interaction during the pandemic
  • — Trigger: solving one-to-one health issues remotely
  • — Status: in development

05

Geography

Designed for patients aged 40–70, used from home, across laptop, mobile, and tablet. The problem happens on the patient side — at the exact moment someone at home needs to reach a doctor and get a trustworthy answer about their health.

  • — Target user: patients, 40–70 years
  • — Environment: home
  • — Devices: laptop, mobile, tablet
  • — Domain: healthcare

06

Physics — how the product behaves

The main journey: a patient with a health issue finds the right doctor, interacts one-to-one, gets an explanation, and receives a result. Top tasks are interacting with the doctor, understanding the explanation, and finding the right solution. The friction was the live-session interaction itself — so I simplified it until the interaction felt easy.

  • — User flow: problem → find solution → particular patient use → get result
  • — Top tasks: interact doctor & patient, explanation, finding the right health solution
  • — Where users got stuck: doctor–patient interaction during live sessions
  • — What I simplified: the interaction itself

07

Chemistry — the emotional layer

Before the solution, users felt they weren't getting results or proper medication, and worried they might forget to ask something important. The trust issue was real: the app might give wrong information. The final UI had to create the feeling of a live, one-to-one call — so colour, copy, layout, and interaction all use healthcare terminology patients already understand.

08

Biology — repeated behaviour

The repeated behaviours were calling, booking, and following instructions. The existing workaround was ad-hoc interaction and one-to-one call booking; the habit loop was the booking system plus the doctor explaining medication. The design changes the interaction itself and adds new AI features — an AI-agent feedback loop that can answer patients even without a doctor present.

  • — Repeated behaviour: calling, booking, instruction
  • — Habit loop: booking system → doctor explains medication
  • — Behaviour change: easier interaction + new AI features
  • — Feedback loop: AI agent answers when no doctor is available

09

Mathematics — evidence

Task completion

Design tasks completed within the planned month-long cycle.

Time & effort reduction

Chat and video functionality reduced the time needed to reach a doctor.

Error reduction

Repeated use of the same patterns reduced repetitive errors.

Research sample

Doctor interactions and patient interactions (sample size not recorded).

Usability testing

Metric to be validated.

Business / user impact

Supports day-to-day consultation activity; impact not yet quantified.

User quotes

To be added — no verbatim user quotes were captured during testing yet.

These are the qualitative results recorded so far. Numeric usability results, confidence scores, and the exact metrics around chat, booking, and one-to-one calling are still being validated, and are deliberately shown as-is rather than converted into invented figures.

10

Design engineering

  1. 01 · Discovery

    Started with no problem statement; found the real problem in pandemic-time doctor–patient interaction for the 40–70 age group.

  2. 02 · Problem framing

    One-to-one healthcare issues needed solving remotely, with trust and clarity for older patients at home.

  3. 03 · Information architecture

    Structured the telehealth application around health-issue interaction: booking, live call, chat, records, and schedule.

  4. 04 · Wireframes

    Explored clinician dashboards, waiting-room states, and side-panel layouts across laptop, mobile, and tablet.

  5. 05 · Design system

    Built a healthcare-friendly system using terminology patients already know, with reusable cards for appointments, messages, and patient info.

  6. 06 · Prototyping & testing

    Researched, prototyped, and ran usability testing with iteration — simplifying live-session interaction until it felt easy.

  7. 07 · Handoff

    Project completed on the design side and currently in development.

11

STAR story

Situation

During the pandemic, patients aged 40–70 lost one-to-one access to doctors. The business context was a healthcare product that needed to restore that interaction remotely.

Task

Solve the healthcare interaction problem with a telehealth application — make doctor–patient interaction, explanation, and finding the right solution work from home on any device.

Action

Ran the full process: research, ideation, information architecture, wireframes, design system, prototype, usability testing, and iteration — simplifying the live-session interaction where users got stuck most.

Result

A completed, tested telehealth design — now in development — covering booking, one-to-one video calls, chat, and follow-up, with AI-agent features planned so patients get answers without waiting for a doctor.

12

Before & after

Before

Patients couldn't get results or proper medication remotely, feared forgetting to ask something in a short call, and worried the information they received might be wrong.

After

One-to-one live interaction from home: book, join a video call, chat, and get a clear explanation and result — on laptop, mobile, or tablet.

13

Telemedicine wireframe prototype flow

From Login to Care — Seamless & Connected

End-to-end telemedicine flow from authentication and appointment scheduling to consultation, results, messaging, and follow-up.

  1. 01Login / Sign In
  2. 02Dashboard
  3. 03Schedule Appointment
  4. 04Appointment Confirmation
  5. 05Video Call (Join)
  6. 06During Consultation
  7. 07Provide Results / Prescription
  8. 08Messages
  9. 09Completed

14

Final screens

DecisionKept the patient video large and placed chat in a collapsible side panel so nothing competes with the one-to-one conversation.
DecisionUsed a calm waiting-room state with clear status text and soft controls to reduce anxiety before the doctor joins.
DecisionCombined live video with recent-message context so nothing important gets forgotten between visits.
DecisionStructured the dashboard around the next appointment, active chats, and a mini schedule so the most urgent actions appear first.
DecisionCollapsed the sidebar to maximize workspace for smaller screens while keeping icon-only access to every primary section.
DecisionDesigned the message thread to support voice notes, media previews, and timestamps for asynchronous follow-ups between visits.
DecisionExpanded navigation adds labels for learnability, helping first-time users discover sections without memorizing icons.
DecisionMirrored the expanded navigation inside the messaging view to keep orientation consistent across the product.

15

Usability testing

These are the qualitative results recorded so far. Numeric usability results, confidence scores, and the exact metrics around chat, booking, and one-to-one calling are still being validated, and are deliberately shown as-is rather than converted into invented figures.

Numeric result: Metric to be validated.

16

Iteration

Researched, prototyped, and ran usability testing with iteration — simplifying live-session interaction until it felt easy.

17

Learnings

What I learned

Finding the real problem first — pandemic-time interaction for older patients — shaped every decision after it. Simplicity in the live interaction mattered more than any feature.

What I'd improve

Validate the metrics: research sample size, task completion, time saved, and user confidence are still to be measured.

What I'd explore next

Ship the AI-agent features so patients can get trustworthy answers even when no doctor is available.

Future opportunityAdd AI integration: an AI agent that answers patient questions without a doctor, extend the patient-side mobile experience, and keep validating usability metrics as development progresses.

18 · Final CTA

Want the deeper walkthrough?